Author: Nikki Bado-Fralick and Rebecca Sachs Norris
Publisher: Baylor University Press, 2010
Price: £16.99 (paperback)
Isbn: 9781602581814
Rating:

Snakes and Ladders evolved in 2nd-century BC India to explain to
children the rewards of goodness (the 100th square may have represented nirvana)
and the downsides of being bad. Or it was invented in 13th-century
Tibet. Whichever is true, religion and play have never inhabited totally
separate realms. Because they transmit and reflect cultural values,
they are fair game, as it were, for academic research – and provide more
fun (innocent and otherwise) than most academic noodling. This is
certainly the only book I’ve read with the URL for a Baby Jesus butt
plug.
Religious merchandising is a money-spinner with the potential for
massive brand extension: Divali Barbie is made in the same Chinese
factory as hijab-wearing Fulla, which is marketed as an anti-Barbie, as
are the Gali Girls which provide “strong Jewish values” and the Virgin
Mary dolls that “encourage young girls to pursue biblical womanhood”.
Poor old Barbie, the “Jewish doll” with “revealing clothes and shameful
postures” who so annoyed the Saudi religious police…
Sales, in the case of these dolls and various board games
described, are important: they may bring more people to whichever god is
being promoted. Kingdom of Heaven is sold as “a miracle”, “an excellent
gift”, “a powerful evangelistic tool” and most importantly as “an
invaluable investment” that may return a “harvest of life eternal”.
This mixture of consumerism and religion is sometimes a little
queasy. The board game Missionary Conquest (“Conquer the world – for
Christ”) is “one giant game of laughter and strategy”. And as the
authors point out, games that are supposed to teach religious ethics are
often mass-produced under appalling working conditions. Furthermore,
in the struggle to make leisure activies morally acceptable, games are
made more like work, and if participation is enforced, is ‘play’ still
‘fun’?
The control of fun may be a serious business within the Abrahamic religions, but the Indian model of reality, maya-lila,
a coming together of illusion and play, overturns this. Rather than
being what Richard Schechner calls “a rotten category”, play opens up “a
host of ‘interpenetrating, transformable, nonexclusive, porous
realities’”: “it is what the universe consists of”.
Which leads on, of course, to a fascinating discussion of magic…
Will playing with Virgin Mary dolls ensure girls pick up quiet modesty
by diffusion? Fortunately, playing with dolls has subversion built in,
perhaps because they look human, so they may escape the highly scripted
play their buyers hoped for and end up decapitated or in sexualised play
as Barbies do.
This gorgeous book shows play’s potential to exacerbate sectarian intolerance.
Get rid of the nasty aftertaste with After The Rapture Mints – “for those of us who aren’t going anywhere”.
Bookmark this post with: