Somebody get a forklift in here, we’ve got some crates
to move!
First impressions
(fighting through warehouses and corridors full of crates) can be deceiving. Binary
Domain is Sega’s latest release from
developers Toshihiro Nagoshi and Yakuza Studio. It’s a third-person,
squad-based game set in 2080, that puts you in the boots of Dan ‘Survivor’
Marshall, a cocksure Yankee who is teamed up with six racial stereotypes on a
mission to find the head of a maverick robotics company in a sleek, dual-layer
Tokyo of the future.
It’s
a Blade Runner/Battlestar
Galactica/Ghost in the Shell sort of story: a Japanese robotics firm is suspected of creating outlawed
‘Hollow Children’ – robots that think they’re human. And while they look just
as human as you and me, they have a nasty habit of infiltrating clandestine
groups and/or killing people just when you felt you were getting to know them.
Your role is to infiltrate Tokyo with your ‘Rust Crew’ and bring their creator
to justice.
The
plot, and the way it develops, is one of the reasons to play the game. Told
through an impressively tight, well-written script and via effective cut
scenes, it explores the twin themes of loss of identity and a society in which
you can no longer tell if the person standing next to you is human or not. The
importance of trust is also a major element in the way the game is played. Your
teammates will chat during missions and require answers to personal problems
and questions about tactics that, depending on your answer, will affect how they
trust you and in turn, their effectiveness in combat. In a nice touch, these
responses can be spoken though your Xbox headset and the voice recognition
accuracy (which was good) can be tweaked in settings.
Gameplay
can be a little inconsistent and, in general, level design suffers from too
many old school corridors and warehouses full of those damned crates to crouch
behind. There are multiple
slowly-descending-lift-while-we-stand-our-ground-till-it arrives-sequences, a
mine kart ride, and little context to the grenades often found by office doors
or ammo-dispensing machines in sewer pipes.
The
early levels offer bland colours and environments, but enemy encounters are fun
and the combat works well. Later levels fare better as the environments gain
more colour and detail. Chapters are also interspersed with some excellent
fast-paced vehicle chases (including one around a Tokyo that looks very similar
to the opening of Akira) and high octane assault missions that do a great job
of breaking up the slightly more mundane levels. It offers standard Gears of War-style
multiplayer modes as well, although the maps can feel basic.
Sound
design is good; music is uninspired, but does the job. Special mention must go
to the superb voice acting, though, which delivers the clever script most
effectively. Japanese games have not always had the best luck with convincing
western voice work, but the cast of Binary
Domain manages to
convey camaraderie and emotion more convincingly than do most games out there.
The
more I played it, the more I enjoyed it. Its foundations are the formula set
out by the Gears of War series, but it builds on that with a gripping plot,
characters for whom you genuinely care and combat missions that develop from
initially rather uninspired to bold action sequences and dynamic events that
depend on just which of the Rust Crew you choose to have at your side. Should
you play Binary Domain? It’s either a yes or a no.
Choose
yes.
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