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Reviews: Games

 

Syndicate

Rating:
UK Release Date: 00-00-2012
Platforms: PC, PS3, XBox360
Publisher: EA/Starbreeze Studios
Price: £34.99, £49.99

Not out of this world but worthy of global syndication

Syndicate 2012 stems from Bullfrog Productions’s 1993 isometric tactical shooter original. This SF first person shooter reboot has some impressive contributors: award-winning SF and fantasy writer Richard Morgan (Altered Carbon) wrote the storyline, while actor Brian Cox provides one of the voiceovers. As SF, the game covers comparable cyberpunk bio-enhancement territory to Morgan’s Takashi Kovacs novels. Game-wise, it means that the Dart bio-chip implant you possess as Miles Kilo enables you to create a blanket digital scan of your environment. It also provides you with hacking potential of a truly lethal kind, enabling you to hijack enemies’ chips and take them out by using Suicide, Backfire and Persuade abilities.

At first, you feel as though you’re looking through the eyes of the Terminator, with a digital sensory overload of white line-indicated malleable objects within your field of view and a world awash with eye-dazzling glass and neon bling. But once the fighting begins, you focus on simply trying to stay alive in a world ruled by mega-corporations (like your own Eurocorp). With only part of the population embracing the chip implant, the rest of the world have become second class citizens, to say the least, worse off than surfing on dial-up. Agent Kilo’s business is corporate espionage (‘Business is war’), which involves hacking into facilities and fighting off security AI and tactical forces with a variety of gunmetal and digital chip weaponry. An RPG element allows enhancements of skill sets, while a four-player online co-op mode updates the original Syndicate shooter experience.

As an FPS, while no stand-out classic, Syndicate has its fair share of adrenalin rush firefights and gruesome enemy demises to dish out. Playing it on PC, while the world is bleached by lighting to a predominantly blue hue, I suffered no buggy nonsense, and the frosty heart of a world where human emotion has been replaced by computer chips is atmospherically rendered. Story-wise, Kilo’s backstory and the ongoing cross and double-cross intertwine effectively in between all the blasting. The single player is no vast, sprawling masterpiece, but it does throw in enough variety as it progresses to make you want to keep moving forward in what is more a rampage through corporate glass mountains than Mass Effect 3 galaxy-zapping.

And you get a minigun, for goodness sake!

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