As a survival horror shooter developed by the creators of System Shock 2, Bioshock uses and improves upon many of the narrative and gameplay techniques of that fondly remembered title. Personal audio logs found throughout the game allow unintrusive character and plot development; the ability to hack security systems, develop psychic abilities and even see ghosts. All will be familiar from SS2. But, while Bioshock may be that game’s spiritual successor, it has retained mechanics to engage the player and left the statistic-heavy RPG elements behind.
The year is 1960. While flying at night over the mid-Atlantic, your plane mysteriously crashes into the sea. Breaking free of the wreckage underwater, you surface on a clear, tranquil night. As floating debris burns around you, the moon reveals an ominous, hulking, black lighthouse in the distance. Swimming to this curious isolated structure, you pull yourself ashore and step warily through its open doors. Within, you find a small submarine that descends deep into the ocean. Far beneath the waves, the sunken city of Rapture, a city of wonder and beauty, lies in chaos.
Built by flawed visionary Andrew Ryan in 1946, Rapture is a brilliant dystopian world brought to its knees through events that you’ll uncover as you battle through the twists and turns of the game’s plot. Ryan had assembled a city populated by the finest minds in science, industry and the arts and in Rapture their pursuits were to be under no constraints from government or religion. Unfortunately, the discovery of a gene-altering substance called ADAM allowed the population to develop dangerous superhuman powers known as Plasmids, which let you create fire at the snap of your fingers or even inject larvæ into your arms and send swarms of hornets towards your enemies. These become part of the players’ arsenal too, as you try to escape the city and either save or destroy its people in the process.
Speaking of which, the enemy AI is excellent and watching their reaction to the many different Plasmid effects will have you concocting devious ways of taking them out; for instance, setting an enemy on fire will cause him to run screaming to a pool of water and jump in… but then you zap the water with an electricity Plasmid and it’s like throwing a toaster in the tub.
Running on a modified version of Unreal Engine 3, Bioshock’s graphical style and level design is a sumptuous mix of art deco, freakish horrors and the best water effects to grace a game yet. Every environment is unique and exquisitely detailed, built with purpose and history. Water pours through cracks in the walls and flows down staircases reminding you constantly that Rapture is in as fragile a state as the minds of its inhabitants.
Environmental audio surrounds the player with muted ocean drones and creaking, rusted supports. The use of 1930s and 40s tunes is superb, and songs like The Ink Spots’ “If I Didn’t Care” take on a creepy, disturbing tone when heard in the lonely halls of Rapture. Voice acting, too, is excellent and most players will listen intently to the audio logs that help propel the narrative.
Bioshock is definitely one of the best games of the year, and it’s been a good year for gaming. Some may have wished for multiplayer Plasmid death matches and the like, but it’s clear that the developers were focused on creating a stunning single player experience that doesn’t skimp on narrative or gameplay. You can go in guns blazing if you wish, ignoring the story and locations, but the game rewards exploration. The more you search the sunken city, the more items, weapons and powers you’ll find.
Combat is unique and imaginative, and fights against the bosses are intense; you won’t forget your first encounter! There are moral choices to be made, and two different endings depend on these. Bioshock is action-packed, gripping and downright scary at times. Those of you looking for a great action thriller… prepare to be immersed in Rapture.
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