Developer Shadow Tor Studio’s Barrow Hill is endearingly retro. As an adventure game, it is a welcome respite for anyone with a yours-is-bigger-than-mine complex amid the current production-line of hardware-devouring, gaming monsterpieces. You could practically run this one on an old Commodore 64. There is no dizzying 3D, 360° processor-blasting bling here; the point-and-click 2D slide-show world the design team creates is as ancient in essence as the standing stones to be found at the centre of the game’s namesake. But Barrow Hill succeeds in doing what every good game should do: it draws you in and keeps you playing.
On the eve of the autumnal equinox, driving through the Cornish countryside with only the voice of Emma Harry, the local radio DJ, for company (pleasing wisps of Carpenter’s The Fog here) your car stalls, leaving you stranded amid an evocative soundtrack of spooky woodland stirrings and squawks.

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